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Unreal Tournament 2003 |
More
DirectX 8 Testing |
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Another one of
our favorite DirectX benchmarks is Unreal Tournament 2003.
In this test we loaded up the Asbestos Death Match and let
the benchmark do its thing. We were curious to see how
the Radeon 9000 would match up with the GeForce FX 5200 with
twice the AGP bandwidth
It seems that an
additional 64MB of RAM and AGP 8X was not going to give the
FX5200 a leg up on the older Radeon 9000. With both
resolutions, the All In Wonder Radeon 9000 Pro averaged a
10% margin over the much newer FX5200. Notice how the
FX5200 teetered very close to the 60FPS commonly considered
the minimum frame rate to consider a game playable at
1280x960.
While not a
graphics powerhouse, the All-In-Wonder surely showed us that
some decent gameplay could be had. Next we'll let some
OpenGL tests take the reigns and see which card has the
upper hand.
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Benchmarking with
Quake III |
Tried and True! |
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When it comes to
OpenGL benchmarking, there is no other more recognizable
than id Software's Quake 3. As games and benchmarks
come and go, Quake 3 still manages to give us a picture of a
card's potential that is clear and quite familiar. In
this first round of tests, we set the visuals to the High
Quality setting and set the textures to maximum. This
should give a fair assessment of what the All In Wonder is
capable of with decent video quality. We also ran this
round with some overclocked speeds to see the effects of the
additional clock speeds.
Right from the
start it seems that the All In Wonder was going to continue
to strut its stuff versus the GeForce FX5200. At
default speeds that two cards managed to maintain a 20FPS
gap in favor of the ATi card. When we overclocked the
All In Wonder we uncovered an additional 18FPS.
As we increased
the resolution on the remaining two tests the cards declined
at a relatively equal pace throughout. Right on up
through 1600x1200 we saw solid scores that were well ahead
of the 60FPS cut-off. Next we'll start to implement
some Ainsotropic Filtering and Anti-Aliasing and see if we
can level the playing field a bit.
More OpenGL Benchmarks With Quake 3...
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