ATI All-In-Wonder RADEON 9000 Pro

ATI AllInWonder RADEON 9000 Pro - Page 3


ATI All-In-Wonder 9000 Pro
Multimedia and Gaming Power on a Budget

By: Jeff Bouton
May 25th, 2003

Unreal Tournament 2003
More DirectX 8 Testing

Another one of our favorite DirectX benchmarks is Unreal Tournament 2003.  In this test we loaded up the Asbestos Death Match and let the benchmark do its thing.  We were curious to see how the Radeon 9000 would match up with the GeForce FX 5200 with twice the AGP bandwidth

It seems that an additional 64MB of RAM and AGP 8X was not going to give the FX5200 a leg up on the older Radeon 9000.  With both resolutions, the All In Wonder Radeon 9000 Pro averaged a 10% margin over the much newer FX5200.  Notice how the FX5200 teetered very close to the 60FPS commonly considered the minimum frame rate to consider a game playable at 1280x960.

While not a graphics powerhouse, the All-In-Wonder surely showed us that some decent gameplay could be had.  Next we'll let some OpenGL tests take the reigns and see which card has the upper hand.


Benchmarking with Quake III
Tried and True!

When it comes to OpenGL benchmarking, there is no other more recognizable than id Software's Quake 3.  As games and benchmarks come and go, Quake 3 still manages to give us a picture of a card's potential that is clear and quite familiar.  In this first round of tests, we set the visuals to the High Quality setting and set the textures to maximum.  This should give a fair assessment of what the All In Wonder is capable of with decent video quality.  We also ran this round with some overclocked speeds to see the effects of the additional clock speeds.


Right from the start it seems that the All In Wonder was going to continue to strut its stuff versus the GeForce FX5200.  At default speeds that two cards managed to maintain a 20FPS gap in favor of the ATi card.  When we overclocked the All In Wonder we uncovered an additional 18FPS.


As we increased the resolution on the remaining two tests the cards declined at a relatively equal pace throughout.  Right on up through 1600x1200 we saw solid scores that were well ahead of the 60FPS cut-off.  Next we'll start to implement some Ainsotropic Filtering and Anti-Aliasing and see if we can level the playing field a bit.

More OpenGL Benchmarks With Quake 3...

Tags:  ATI, Radeon, pro

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