Next, we ran MadOnion's 3DMark2001 SE (Build 330) at the
benchmark's default resolution of 1024x768, at 1280x1024 and at 1600x1200.
3DMark2001 uses the "MaxFX" gaming engine, from the
aforementioned Max Payne, to simulate an actual in-game
environment. Like Comanche 4, 3DMark2001 also makes use of
DirectX 8 Pixel and Vertex shaders. If you've ever looked at
3DMark2001's detailed results, you've seen that this
benchmark is broken up into groups of "High" and "Low"
quality tests. The final score is generated by taking the
results of these tests and adding them together using this
formula:
- (Game 1 Low Detail + Game
2 Low Detail + Game 3 Low Detail) x 10 + (Game 1 High
Detail + Game 2 High Detail + Game 3 High Detail + Game 4)
x 20
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MadOnion 3D Mark 2001 SE |
Synthetic DirectX
8 Goodness |
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Respectable scores throughout,
and the highest we have seen since upgrading this particular
test machine to a P4 2.26. If
we took way the numbers, you would see we could have used the
same graph for all three tests. The performance delta is almost
identical between any two cards, in any of the graphs. We like
that, it shows consistency in this benchmark routine.
Anti-Aliasing
Tests @ 2X:
Anti-Aliasing
Tests @ 4X:
You may notice that 1600x1200
graphs were omitted for each round of Anti-aliasing testing.
It's not that we got lazy, but these graphs had almost
nothing to show. Each graph only had the Ti 4600 and the
Asus Ti 4200 posting valid scores, as the three others could not
produce scores, or gave us bogus results. Here we see the Ti4600 at the top, the two 4200s next
in line, followed by the GeForce 3 and a the Radeon
8500LE. Using both 2xAA and 4xAA, the Asus V8420 maintained a
marginal lead at 1024x768 over every card except the Ti4600, but really pulled away
from the rest of the pack at
1280x1024 and above. As we mentioned earlier, it was also one of only
two cards that could properly run this benchmark routine at 1600x1200
with AA enabled.
Overclocking
and The Rating
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