Asus PG221 22" Widescreen LCD Monitor

 

 

 

Upon entering the PG221's on-screen control panel, users are greeted by a simple menu that's clearly labeled throughout the various sub-sections.


Asus PG221 OSD (On Screen Display)
Well Laid Out and Easy to Use

     


      

 

As you can see, there are a number of menus where users can tweak all of the settings that relate to image quality. There are a number of pre-set modes available that affect the overall color temperature, brightness and contrast of the images being displayed on screen.  The names of each of these pre-sets explains what they are best suited for - Scenery Mode, Standard Mode, Theater Mode, Game Mode, and Night Vision Mode.  These modes are what Asus calls their Splendid Video Intelligence technology. Personally, we found standard mode to offer acceptable performance for almost any scenario, but users who like to fine-tune their display will be pleased by the number of options offered by the PG221.  Also note, that if none of the pre-set modes produce images to your liking, a custom user defined mode is also available, and each of the pre-sets can be altered manually as well.

The aptly named "Input Select" screen gives users the ability to do just that: select which input is active. And on the System Setup menu, users can alter things like speaker volume, OSD (on-screen display) position, and language.  There is also an option to reset the PG221 back to the manufacturer's defaults.  The 'Light in Motion' option us used to alter the PG221's built-in lighting.  There are five different options available that each result in a different colored light-bar - Standard, Theater, Strategic, Fightin, and Music. This is a unique way to visually cue users in to what mode is selected, but there is a drawback we'll talk about in the subjective analysis section of the article.


 


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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