Doom 3 Performance
Moving into an OpenGL-based gaming environment and spawned from the depths of hell, Doom 3 benchmarks are next!
|Unlike the vast majority of titles currently shipping on the PC platform, which are based on Microsoft's DirectX API, iD software's Doom 3 is powered by an OpenGL-based game engine. The Doom 3 engine is capable of producing extremely realistic looking visuals through the use of high-detailed textures and a unified lighting and shadowing system with complex animations and scripting that generates real-time, fully dynamic per-pixel lighting and stencil shadowing. We ran this batch of single-player Doom 3 benchmarks using one of our own custom recorded demos with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without anti-aliasing enabled, and again with 4X AA and 8X aniso enabled simultaneously.|
In the hell-holes and dark hallways of the Doom 3 environment, we're certainly in NVIDIA territory as the GeForce 7800GTX-based cards completely skunk all competitors with up to 50% performance advantage in a single card configuration and with up to a 150+% performance advantage in SLI mode versus a single GeForce 6800 Ultra card. At 1600 x 1200 resolution with 4X AA and 8X Aniso Filtering turned on, 159.7 frames per second on the SLI-enabled ASUS Extreme N7800GTX Top cards is not only impressive, we would dare say it's amazing.