Asus A8V Deluxe "Wireless Edition" (Socket 939)

 

We also did some benchmarking with Epic's Unreal Tournament 2003.  When testing with UT 2003, we use a specific set of game engine initialization settings, that ensure all of the systems are being benchmarked with the exact same in-game settings and graphical options.  Like the other in-game tests, we used a "Low-Quality" setting with UT2003 that isolates CPU performance.

Unreal Tournament 2003
DirectX Gaming Performance

In the low-resolution Unreal Tournament 2003 benchmark, the Asus A8V Deluxe and MSI MS-6702E performed at near identical levels.  The MSI board had a very small 2.1 FPS advantage, but that equates to only a .8% difference, which falls well within the margin of error in this test.  Far all intents and purposes, the two fastest scores in this test are identical.

Wolfenstein: Enemy Territory
OpenGL Quake Engine Gaming

Next, we moved on to the OpenGL game Wolfenstein: Enemy Territory.  Wolfenstein: ET is a free, standalone multiplayer game that is based on the original Return to Castle Wolfenstein, that was released a few years back. It uses a heavily modified version of the Quake 3 engine which makes it a very easy to use benchmarking tool.  We ran the test using the "Fastest" setting at a low resolution of 640X480, using 16-bit color and textures.  As we mentioned earlier, running a test like this one with a high-end graphics card, at these minimal settings, isolates processor and memory performance, without being limited by the graphics subsystem.

For the first time in this review, the nForce3 powered SK8N scored a victory, but once again the performance delta separating the first and last place finishers was miniscule, and basically meaningless.  With only a 3 frames per second spread (<2%), we can safely declare the Wolfenstein: ET contest a draw.


Tags:  Asus, wireless, SoC, edition, socket, UX, K
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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