SLI Performance: Splinter Cell Chaos Theory
We chose the Shader Model 3 code path for our Splinter Cell Chaos Theory high-quality SLI testing but turned off all HDR features, so our GeForce 6800 GT pair had an easier time with this demanding game engine.
Splinter Cell Chaos Theory is a case where the game engine is so GPU shader-processing bound that we don't see any real advantage for the A8N32 SLI Deluxe and the nForce 4 SLI X16 chipset over legacy nForce4 SLI-based boards. However, let's not forget the scenario Nick Stam from NVIDIA described with SLI-AA enabled. We'll have a look at that shortly, but let's get a baseline on that topic first with some standard FarCry testing.