ASUS A8N32 SLI Deluxe - nForce 4 SLI X16 Unleashed

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SLI Performance: Splinter Cell Chaos Theory

We chose the Shader Model 3 code path for our Splinter Cell Chaos Theory high-quality SLI testing but turned off all HDR features, so our GeForce 6800 GT pair had an easier time with this demanding game engine.

Splinter Cell Chaos Theory - With Dual PCIe Graphics
SLI Driven DirectX 9 Gaming Performance With Dual X16 PEG Slots


Splinter Cell Chaos Theory is a case where the game engine is so GPU shader-processing bound that we don't see any real advantage for the A8N32 SLI Deluxe and the nForce 4 SLI X16 chipset over legacy nForce4 SLI-based boards.  However, let's not forget the scenario Nick Stam from NVIDIA described with SLI-AA enabled.  We'll have a look at that shortly, but let's get a baseline on that topic first with some standard FarCry testing.

Tags:  Asus, nforce, sli, x1, force, x16, UX, EA, N3

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