AMD Radeon RX 590 Review: Benchmarks And Overclocking 12nm Polaris


AMD Radeon RX 590 - Tomb Raider And Strange Brigade

Rise of the Tomb Raider is a sequel to the 2013 reboot of the Tomb Raider franchise, which takes protagonist Lara Croft back to her explorative “tomb raiding” roots in a deep origin story. The game, however, was updated and enhanced with new gameplay and combat mechanics. The engine was updated as well, and offers DirectX 12 support, along with some stunning visuals. The benchmark outputs results from a number of maps; we’re reporting numbers from the “Geothermal Valley” here, along with the average score of all the maps. The game’s maximum “Very High” graphics preset was used, and all graphics-related options were enabled as well.

Rise Of The Tomb Raider
DirectX 12 Benchmarks

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Rise Of The Tomb Raider

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The performance trend we've seen up to this point continued in Tomb Raider. The Radeon RX 590s were predictably faster than the GTX 1060 and RX 580, but nowhere near as fast as the Vega 56.

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The overall results from the Tomb Raider benchmark are somewhat higher overall, but don't change the rankings.

Strange Brigade
DirectX 12 (Or Vulcan!) Benchmarks
Strange Brigade is a third-person action game set in Egypt in the 1930s that takes gamers on an various adventures to explore ruins, solve puzzles, and uncover valuable treasures, while also blasting through an array of un-dead enemies. This game has both DirectX and Vulcan code paths and makes use of Asynchronous Compute as well. We tested Strange Bridge with its Ultra graphics preset with A-Sync compute enabled at a couple of resolutions.
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Strange Brigade

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The Radeon RX 590 cards were significantly faster than the GeForce GTX 1060 at both resolutions in Strange Brigade, presumably due to their better performance with asynchronous compute workloads. There were only marginally faster than the RX 580, though.

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Save for a blip with the XFX FATBOY at 1080p, the render times in Strange Brigade reflect what the average frame rate data tells us.

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