AMD Phenom X4 9350e and 9950 BE Debut

Cinebench R10 is an OpenGL 3D rendering performance test based on Cinema 4D. Cinema 4D from Maxon is a 3D rendering and animation tool suite used by 3D animation houses and producers like Sony Animation and many others.  It's very demanding of system processor resources and is an excellent gauge of pure computational throughput.

Cinebench R10
3D Rendering

This is a multi-threaded, multi-processor aware benchmark that renders a single 3D scene and tracks the length of the entire process. The time it took each test system to render the entire scene is represented in the graph below, listed in seconds.


Once again, the new Phenom X4 9950 Black Edition was the fastest of the AMD-built processors, but it couldn't compete with the Core 2 Quad Q6600 or the Core 2 Extreme QX9650 though.  The Phenom X4 9350e also trailed all of the competing offerings in the single-threaded test and finished right in between the tri-core X3 8750 and quad-core 9600 in the mult-threaded test.

Futuremark 3DMark06
Synthetic DirectX Gaming


3DMark06's built-in CPU test is a multi-threaded DirectX gaming metric that's useful for comparing relative performance between similarly equipped systems.  This test consists of two different 3D scenes that are processed with a software renderer that is dependent on the host CPU's performance.  Calculations that are normally reserved for your 3D accelerator are instead sent to the CPU for processing and rendering.  The frame-rate generated in each test is used to determine the final score.


According to 3DMark06's built-in CPU benchmark module, the Phenom X4 9950 is a tad more powerful than a Core 2 Quad Q6600 - the QX9650 can't be touched though.  And once again, the Phenom X4 9350e came in between the tri-core X3 8750 and quad-core 9600.


Tags:  AMD, Phenom, X4, AMD Phenom, BU, AM, and
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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