AMD Kaveri Update: A10-7800 APU Review

For our next set of tests, we moved on to some low-res benchmarking with Crysis (DirectX). In these tests, we drop the resolution to 1024x768 and reduce all of the in-game graphical options to their lowest values to minimize the load being placed on the GPUs and allow the CPUs to push frame rates as high as possible. However, the in-game effects, which control the level of detail for the games' physics engines and particle systems, which typically leverage the CPU, are left at their maximum values.

Low-Resolution Gaming: Crysis
Minimizing the GPU Load

Our results with the Crysis CPU benchmark are in-line with Cinebench. The A10-7800's performance fell right in-between the A8-7600 when configured with 65w or 45w TDPs.

Cinebench R15 OpenGL Test
3D Rendering

Cinebench R15’s GPU benchmark uses a 3D scene depicting a car chase, which measures the performance of a graphics card using OpenGL. The graphics card has to process a large amount of geometry (nearly 1 million polygons) and textures, as well as a variety of effects, such as bump maps, transparency, lighting and more. Results are reported in frames per second

The A10-7800's more powerful GPU configuration allowed it to surge ahead of the competition here. The new chip outpaced all others by a sizable margin.
 


Tags:  AMD, GPU, CPU, processor, A-8, APU, Kaveri, FM2
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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