Our next two
tests exercise our 3D Graphic contenders in an OpenGL
environment. Quake 3 is fairly dated technology now
but still THE benchmark of benchmarks in this space.
We also ran a newcomer, Vulpine GLMark and threw in a
GeForce2 Ultra card for reference.
![](https://hothardware.com/hh_files/images/icons/bench.gif) |
Benchmarks - Quake3 Arena and Vulpine GLMark |
OpenGL performance
at its finest |
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![](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Our two GeForce3
contenders are neck and neck but the GeForce2 Ultra is left
in the dust at high resolutions and 32 bit color.
Occasionally, the MORPHEUS takes the lead here versus the
Visiontek card.
![](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
To give you a
feel for the performance hit in the various AA modes, we ran
time demos on the MORPHEUS in each level of anti-aliasing.
4X AA at 1024X768X32 is so darn pretty in Quake3 Arena,
you'll want to run it that way all the time and at 50 fps,
you can.
But what about
our overclocked speeds? Great minds think alike...
![](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
We'll take that
10-15% speed increase and love it, thank you very much.
We're beginning to like the MORPHEUS more and more.
Vulpine GLMark and
Dronez
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