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                              OpenGL Continued with Quake3... | 
                             
                            
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                              Antialiasing and 
                              Anisotropic Testing. | 
                             
                           
                         
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                    4X Full Screen 
                    Antialiasing: 
                    Clearly 2X FSAA wasn't enough 
                    to tame the Siluro Ti4200 in Quake 3, so we kicked things up to 4X and 
                    let the benchmarks ride. 
                    
                     
                      
  
                    Obviously 
                    1024x768 is not an issue for either card with 4X FSAA 
                    enabled.  Both cards posted triple digit scores, with 
                    the Ti4600 overshadowing the Siluro by 27FPS. 
                    
                     
                      
  
                    It looks like we 
                    finally found something to slow the Siluro down.  The 
                    Quake3 Timedemo DEMO004 was a good challenge for both cards 
                    with 4X FSAA enabled.  This time the Ti4200 slipped 
                    just below the 60FPS often considered the minimum playable 
                    frame rate.  Even the Ti4600 dropped 
                    significantly showing that neither card would be capable of 
                    60FPS at 1600X1200.   
                    Once again, the 
                    Siluro stayed in the game with the Ti4600 throughout.  
                    We never expected the Siluro to actually beat the Ti4600, we 
                    just wanted to see how it compared.  What we found is 
                    that the Siluro GeForce4 Ti4200 OTES has what it takes to 
                    run just about 
                    anything  the Ti4600 could.  But wait, we are 
                    not quite done yet.  Next we are going to throw some 
                    Anisotropic tests into the mix to see how the two cards 
                    scored. 
                    
                     
                    32-Tap 
                    Anisotropic: 
                    The final stages 
                    of this review is going to focus on Anisotropic testing.  
                    The first round of tests are going to focus on 32-Tap (4X in
                    nVidia's drivers), then we'll run the tests at 64-Tap 
                    (8X in nVidia's drivers). 
                    
                     
                      
  
                    Right out of the 
                    gate we see the Siluro post a great score, pacing the Ti4600 
                    within 9FPS.  Clearly at 1024x768, both cards were up to the 
                    task with room to spare, so let's turn up the resolution to 
                    1280x1024. 
                    
                     
                      
  
                    Again, both 
                    cards turned in very good scores, demonstrating that 
                    Anisotropic filtering is not an issue as this level.  
                    Let's see if that hold true at 1600x1200. 
                    
                     
                      
  
                    Obviously 
                    neither card is going to complain at any resolution and the 
                    Siluro certainly held its own against the Ti4600.   
                    Now we'll 
                    be wrapping things up with one final round of Anisotropic tests. 
                    
                    64-Tap Anisotropic Testing & Final Thoughts
                  
                   
                
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