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| More OpenGL with Quake3 |
| An Oldie but Goodie. |
In the remaining pages we're going to give the Siluro Ti4200 with OTES an all out attack of the veteran OpenGL game, Quake3. We loaded up the Timedemo for DEMO004 and ran a wide variety of scores based on different driver settings. To start things off we ran the test at three popular resolutions with the visual settings set for "High-Quality" and the textures set to maximum. In this round we included some overclocking scores as well.
Usually when we run a motherboard test we like to run Quake3 at 640x480 with the "fastest settings" to determine the CPU limitation of the system. Even at 1024x768 we are seeing the test system is CPU limited. This is clear when you see that the overclocked score was virtually unchanged, leveling off at the Ti4600's score.
At 1280x1024 the card's performance comes into play a little more. The Ti4200 ran roughly 14FPS shy of the Ti4600's score, but once we overclocked the Siluro we saw that margin narrow to less than 6FPS.
At 1600x1200 the power of the Ti4600 really becomes more evident, although the Ti4200 was still posting great scores whether it was overclocked or not. While the scores between the two cards are becoming wider as we go on, we are still seeing very high results. So now we are going start turning up the quality in the drivers to see how the two react to the increase graphic load.
2X Full Screen Antialiasing:
In this round of tests we enabled Full Screen Antialiasing to try to bring these cards frame rates down to Earth. We started things off by enabling 2X FSAA and then running the same three resolutions.
Even with 2X FSAA enabled, Quake3 wasn't much of a challenge to either of these video cards. Once again the Ti4200 refused to be blown away by the Ti4600, keeping the race within 16FPS.
At 1280x1024 the gap widened between the two scores, with the Ti4600 holding a 30FPS advantage. Nonetheless, the Siluro was posting an excellent score, period.
With the resolution set to 1600x1200, the Siluro still posted a very playable 68FPS. Naturally the Ti4600 took top position although it also dipped into the double digits.
Next we'll turn up the heat some more and see how the two handle 4X FSAA.
More FSAA & 32-Tap Anisotropic