Starfield Devs Talk Religion, Smuggling, Jail Time And More In Enlightening Q&A
Like most of the rest of Bethesda's games, you create a custom character at the beginning of Starfield. This character can be given a specific background and you can customize traits for them, sort of like in Fallout. Also like those games, the starting character traits are usually a double-edged sword. Folks who would prefer to start with a more blank slate can rejoice, though, because the options to select an "anonymous" background and to skip trait selection are both present.
One of the traits that the developers showed off with glee was called "Kid Stuff," where your parents are alive and you are in contact with them. You're actually able to visit your parents in the game, and Emil confirmed that while the voice actors for the parents are fixed, Will says that their appearance will be based on the look of your custom character, just like your dad in Fallout 3.
If you get caught smuggling, or doing any other sort of criminal activity, you're likely to be arrested, just like in the Elder Scrolls games. When you're arrested, you have the same options: go to jail, pay the fine, or, if you're feeling plucky, resist arrest and try to escape, although this will probably annoy whatever faction runs the settlement you're at quite a bit. Emil says that the game explores the themes of crime and punishment in a spacefaring universe.
Speaking of factions, Will says in response to a question about whether you can be a "double agent" that all of the playable factions "can be completed independently," which basically means "no." However, he does note that there is a specific questline where you do exactly that, but it sounds like it's a storyline thing, rather than something you can do for any faction. Indeed, Emil says that "you have specific roles/jobs/missions in the faction questlines." Expect them to be similar to Skyrim in this regard.
Folks who enjoy player housing will find a lot to like in Starfield, apparently. The developers say that you can acquire at least one home in every settlement, and that some are purchased, while at least one is a quest reward, which reminds us of Morrowind. While trading is of course a central part of the game, there's no real economy; however, prices for items can be adjusted through your character's skills.
Aside from ship-to-ship combat, it seems like the rest of the combat in the game will be on foot, which is a disappointment to the mech fans in the audience (including your author.) On the topic of mechs, Emil says that they—along with "controlled alien beasts" used for "xenowarfare"—been outlawed after a major war in the history of the setting, and is explicit with the detail that they are not available as a feature.
Companions were a major part of past Elder Scrolls and Fallout games, with adventuring partners like Skyrim's Lydia and Fallout 4's Deacon being especially beloved by fans for their quotable dialogue and sometimes, interesting personal histories. If you're a fan of NPC companions in games, rejoice: Starfield will apparently have "over 20" available companions, each with their own background. Will confirms that they can follow you around and carry your stuff, as is their lot in life as a companion of the PC.
Four of the companions are apparently from the Constellation, which is a secretive organization that the player joins as part of the main quest sort of like the Blades in Skyrim. Will says that those four have the most story and interaction with the player, but overall the companions were apparently "a big priority" for the team and a major focus of the game.
Finally, players asked about religions in the game. Bethesda already announced that there are three different spiritual factions unique to the game, one of which is the fanatical House Va'ruun. Apparently, House Va'ruun acts primarily as antagonists to the player. The other two, which are the monotheistic Sanctum Universum and the atheistic group known as "The Enlightened" (Redditors?), apparently serve as wide-ranging factions within the story. Real-life religions also exist as part of the universe, but aren't a focus of the game.
Some folks seem to have the impression that Starfield is aiming to be a competitor with titles like Elite: Dangerous or Star Citizen, but it really doesn't seem to be that kind of game. Personally, your author is looking forward to the title with modest expectations; he's expecting "Fallout in Space", which sounds like fun for sure. What do you think? Do these details make you more or less excited for the game? Let us know in the comments.