AGEIA Brings First Dedicated Physics Processor To Market

AGEIA Brings First Dedicated Physics Processor To Market; Launches New Age in Interactive Gaming

AGEIA's PhysX Processor Available Now in Select Dell, Alienware and Falcon Northwest Gaming Systems; Games Coming From More Than 60 Leading Software Developers and Publishers

MOUNTAIN VIEW and SAN JOSE, Calif. – March 22, 2006 – AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced the availability of its PhysX processor, the first physics processing unit (PPU) designed to power pervasive real-time physics in PC gaming. With immediate availability from the world's leading gaming system and personal computer manufacturers Alienware, Dell, and Falcon Northwest, the AGEIA PhysX Accelerator brings true physics interaction on a massive scale to serious gamers for the first time.

AGEIA PhysX Accelerator add-in boards from leading board manufacturers ASUS and BFG will be available in wide distribution in May of this year.

The AGEIA PhysX processor, with its massively parallel interactive PhysX engines, has been specifically designed to accelerate dynamic physical motion and interaction in games at a scale and quality far beyond what has previously been possible. Exciting new games optimized for the hardware-accelerated physics provided by the PhysX processor will feature complex characters, objects and environments that fully interact based on real-world, real-time properties.  READ MORE...

 

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com