Items tagged with Starcraft 2
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Paul Lilly - Fri, Jan 25, 2019
In earlier days, it was a big deal to develop a computer program that could best a player in chess, and then the roles switched—it became a big deal if a human player could beat the computer, and it remains that way today. Now, however...
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Joel Hruska - Mon, Jan 27, 2014
Blizzard has released a powerful new suite of tools for Starcraft 2 modders and developers that fundamentally change the nature of what's possible in the popular RTS game. Now, players can use the same architectural and graphics design...
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Joel Hruska - Sun, Mar 17, 2013
I've recently beaten Starcraft II: Heart of the Swarm (watch for the review, coming soon). The ending of the game has been discussed a fair bit, with the main question being whether or not Sarah Kerrigan -- the onetime Queen of Blades...
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Marco Chiappetta - Wed, Sep 01, 2010
It's been over 12 years since Starcraft launched, and expectations for the sequel have been quite high*. Well, the highly anticipated sequel, Starcraft 2: Wings of Liberty, is here and we've taken the time to play through the campaign, test various difficulty levels, and tackle both human and the computer's AI in multiplayer. The single-player...
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Joel Hruska - Wed, Sep 01, 2010
It's been over 12 years since Starcraft launched, and expectations for the sequel have been quite high*. Well, the highly anticipated sequel, Starcraft 2: Wings of Liberty, is here and we've taken the time to play through the campaign, test various difficulty levels, and tackle both human and the computer's AI in multiplayer. The single-player...
Read more...
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Shawn Oliver - Wed, Aug 12, 2009
StarCraft II may be looking at a faraway 2010 release, but that's not stopping accessory makers from cashing in on the hype. Just weeks after we saw StarCraft II gaming surfaces, um, surface, Razer has now teamed up with Blizzard Entertainment in order to push out its own line of game-themed...
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Joel Hruska - Thu, Aug 06, 2009
Gamers who've been salivating at the chance to slaughter zerglings (or each other) like it's 1998 are going to have to wait a little longer. Blizzard Entertainment announced today that the first Starcraft 2 campaign—the Terran-centric...
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Michael Santo - Sat, Oct 11, 2008
Rob Pardo, executive vice-president of game design at Blizzard announced at BlizzCon 2008 that they realized during the design of Starcraft 2 that the campaign was becoming so large, they faced the choice of delaying the game or scaling it back. Instead, the campaign version of the game will be a trilogy, with each part focusing on a separate...
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