Items tagged with Oculus-Rift

We’ve been following the development of the Oculus Rift for some time, and for as exciting as the device has been in theory, glowing reports from CES about the new Oculus Rift “Crystal Cove” prototype and its improvement on the last prototypes makes the headset downright tantalizing. There are still big questions left answered, notably how much the Oculus Rift will cost at retail and when we can all go buy one, but Forbes reporter Jason Evangelho did some sleuthing and has an idea: $499, coming this summer. The Oculus Rift will be sold (at least in some instances) with the equally amazing Virtuix Omni gaming treadmill and software from the Virtual World Web (the package will... Read more...
Looking back, it seems almost adorable that we were all so impressed that the Oculus Rift whipped up $2.4 million in Kickstarter funds. This summer, Oculus raised $16 million from investors led by Spark Capital and Matrix Partners, and the company has now landed an additional $75 million in another round of funding. The comparatively jaw-dropping $75 million fundraising effort was led by Mark Andreessen of investment firm Andreessen Horowitz, who will also join Oculus’ board of directors. The money will go towards commercializing the 3D virtual reality Oculus rift headset, which should give gamers everywhere sometime to get seriously excited about. Prototype versions of amazing tech all... Read more...
Sometimes lost in these heady early days of the 3D and VR revolution is the major problem of motion sickness (or simulation sickness, if you will). Even the CEO of Oculus, the company that makes the promising Oculus Rift VR gaming headset, has struggled with the nausea caused by his company’s flagship product. However, he believes that they’ve solved that issue. "I've gotten sick every time I've tried it. Every time until recently," CEO Brendan Iribe told a group at the Gaming Insiders conference in San Francisco. "In the last few weeks, I stayed in it for 45 minute sessions and I did not get sick with the new prototype. We are at the edge of bringing you no motion sickness content."... Read more...
Tesla CEO Elon Musk (who we could safely call a futurist at this, can’t we?) has more on his mind that just cars and 4,000 MPH Hyperloop transportation systems. He also tweeted his intention of developing a hand-manipulated hologram design engine and promised to post a video of designing a rocket part with only hand gestures and printing the part in titanium. I can’t believe I just typed that sentence. The video is up, and here it is: Musk showed a wireframe of the rocket part, and he was able to rotate the 3D object on a screen with one hand, and with a second hand, he zoomed in and out, moved it around the screen, and spun the object around and “caught it”--all in the... Read more...
There’s no doubt that the Oculus Rift virtual reality headset is cool, but today the team took things a step further by launching the beta version of a gaming marketplace called Oculus Share. Oculus VR describes Oculus Share as “a new platform that lets you self-publish, discover, download, and play the best VR games and experiences out there”, which essentially makes it a playground for developers and early adopters. Eventually, Share will be more of an app store for everyday Oculus Rift users, too. Share lets developers host games and “experiences”, and users can browse and download content from other developers, rate experiences, and offer feedback. Login credentials... Read more...
Gaming is climbing to new heights thanks to emerging virtual reality technology, and a virtual reality treadmill is now up for preorder. The Virtuix Omni’s Kickstarter campaign has ended, and Virtuix achieved its goal of over $1.1 million (via 3,000 backers). For $499, you can order an Omni National Motion Interface treadmill (not counting shipping) that comes with a pair of special shoes, a belt, and the necessary hardware and software for tracking. If the whole family wants in on the action, $1,019 gets you the Omni Duel Package that includes two treadmills with all the aforementioned extras (but three pairs of shoes instead of one). Limber up, baby (Credit: Zombieland Rules) The Omni... Read more...
There were rumors that Microsoft was developing some kind of gaming glasses last year, and thanks to a patent application, it seems that a Microsoft head-mounted display (HMD) is closer to becoming a reality. The patent is for “multiplayer gaming with head-mounted display”. However, reading through the patent, it seems that Microsoft is only patenting “a system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device”. Granted, the means by which one player invites another is impressively complex: “The program receives eye-tracking information, depth information, facial recognition information,... Read more...
When Aaron Rasmussen, founder of Protagonist LLC and maker of the Atlas real-space virtual reality machine, says that this is “year zero of virtual reality”, he has a point. Between the fundraising success of the Oculus Rift virtual reality headset (as well as support from developers and the likes of Valve) and intriguing related projects such as the Omni multidirectional VR treadmill, it’s been a groundbreaking time for the evolution of gaming. Rasmussen’s company is seeking funds on Kickstarter for a virtual reality product called Atlas that maps and “paints” your real-world environment to create a virtual world (or battlefield, as it were)--not unlike the... Read more...
The team behind the exciting Oculus Rift virtual reality headset is hard at work and demoed a prototype 1080p HD version of its flagship product at E3 this week. “Raising the resolution for the consumer Rift has always been one of the highest priorities,” wrote the team in a blog post. They say that the higher-res version will double the number of visible pixels and generally enhance the immersion factor of the image. The image’s brightness, contrast, and color will also enjoy a notable improvement. Although this prototype may not be what we see in the final, consumer-ready version of the Oculus Rift, developers can continue to create for the headset without worry, as the team... Read more...
Earlier this spring, Valve’s Joe Ludwig announced that the company’s Team Fortress 2 would support the Oculus Rift virtual reality headset. Now, Valve is expanding that support to Half Life 2, as well. In a post on the Oculus Rift developer forums, Ludwig said that Valve “just shipped” a beta for Half-Life 2 that includes Oculus Rift support, and he added some simple instructions on how to get it. He noted that it wasn’t perfect yet by saying, “This port is a bit more raw than TF2 was when it shipped, so we would appreciate hearing about any bugs you find.” Half-Life 2 (Image credit: Polygon) Indeed, from his instructions and updates, it would seem that... Read more...
The concept of gaming accessories has been taken to a whole new level. We’ve covered the Oculus Rift before, and the virtual reality headset looks like an exciting evolution in the world of gaming, but other enterprising souls are looking to add VR to the lower portions of the body, as well. A company called Virtuix is developing the Omni, which is essentially a multidirectional treadmill that its creators call “a natural motion interface for virtual reality applications”. The company posted a video showing someone playing Team Fortress 2 and using the Omni along with the Oculus Rift. You can see in the video how much running and movement this fellow does. With something like... Read more...
Remember Road Rash, the game where you zipped around on a motorcycle and fought other riders with kicks, punches, bats, chains, and the like? A gang of industry veterans formed DarkSeas Games and is developing a reboot of that sort of title with a game called “Road Redemption”. They say that a Road Rash-type game hasn’t existed anywhere for a decade, and they figure it’s high time somebody rectified that situation. Road Redemption looks smooth and cool, and the realtime footage on the group’s Kickstarter page shows off what it can do. You can fight with hammers, ninja swords, chains, bats, pipes, clubs, shotguns, rifles, uzis, and so on; or, you can employ the good... Read more...
It’s been a busy week for Unreal Engine 3; and now, Oculus announced that it has partnered with Epic Games to release a special Unreal Development Kit (UDK) that’s ready for the Oculus Rift. It’s coming for free to all developers along with Oculus integration. “With the Oculus-ready version of the UDK, you’ll be able to start building incredible VR experiences with the Unreal Engine toolset the moment you receive your Rift development kit (or even right now, if you’re so inclined),” said Oculus founder Palmer Luckey in a blog post. Hawken demo with Oculus Rift The UDK will be available from the Oculus Development Center in April, and it will include some... Read more...
Prepare to swoon, lovers of virtual reality gaming: Valve’s Team Fortress 2 is getting a virtual reality mode that supports Oculus Rift VR headset, and it’s coming this week. TF2 has long been a sort of experimental playground for Valve, so adding this VR Mode is par for the course. What’s most notable about the update to the game, however, is that there’s already working hardware to use with it. Granted, Oculus Rift specs aren’t widely available yet, but dev kits abound; anyone lucky enough to have one can strap them on and go wild in TF2, playing in first-person mode. Valve is hungry for the feedback about the VR gaming experience, and the company is investing... Read more...
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