Oculus CEO Thinks They've Solved The Motion Sickness Problem With Oculus Rift VR Headset
"I've gotten sick every time I've tried it. Every time until recently," CEO Brendan Iribe told a group at the Gaming Insiders conference in San Francisco. "In the last few weeks, I stayed in it for 45 minute sessions and I did not get sick with the new prototype. We are at the edge of bringing you no motion sickness content."
He attributes that largely to improved latency (the goal is 5ms), and acknowledged that Oculus is driving forward and working on improving resolution, judder, field of view, user interface, and more.
There will come a day when VR gaming will be as run-of-the-mill as smartphones have become, and if products like the Oculus Rift continue to develop at the pace they have in the last year or so, that day may not be too far off.