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Performance Comparisons with Quake 4 |
Can XFX handle the Strogg? |
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Quake 4
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id Software, in conjunction with developer Raven, recently released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar. Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran this these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1024 x 768 and 1280 x 1024 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously.
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NVIDIA has traditionally held onto a big performance lead with the Doom 3 engine, and all OpenGL games in general, and that trend continues today. As with the Doom 3 benchmark, We used the Catalyst 5.10a beta drivers here. Even with the new drivers though, NVIDIA still holds the lead among these budget cards. The X700 and X1300 are competitive, but XFX's GeForce 6600 256MB DDR2 was clearly superior.