Metro Last Light Redux Benchmark
With this updated version of Metro Last Light we have a DirectX 11 api mode. It features advanced DoF (depth of field), hardware tessellation on the character models themselves, as well as NVIDIA PhsyX for dynamic physics calculations and additional particle effects.
Once more we have very slight variance between the two OSes, in both the average and minimum FPS data. DirectX 12 optimized game engines cannot not come fast enough.