First, let's give you a snapshot of the general
performance of the Voodoo5 overall. We
tested the board without FSAA enabled in the
following test, so that you can make a comparison
to a GeForce or other card in this area.
Mad
Onion's - 3DMark 2000
Click
image
These
scores were taken on the i820/RAMBUS system.
This is impressive performance when you compare
these scores to a GeForce without T&L enabled
in the this test. Also, these are promising
considering the current pre-release status of the
product.
V5-5500
Quake3 Arena Versus A GeForce DDR
Now,
what do you think we took scores with? Quake
3 by chance? Nawww, say it isn't so!
Above
you are looking at 16 bit color scores versus a
GeForce 32MB DDR card. These were taken on
the i820/RAMBUS system. In the top graph,
scores were taken without FSAA and then with FSAA
in the bottom. Except for low resolutions
without FSAA, the Voodoo5 beats a GeForce DDR
handily. These tests were all taken with
textures set to max resolution in the game.
Here
are the 32bit scores versus a GeForce DDR with and
without FSAA. Again, we used the 5.13
reference drivers to enable FSAA on the GeForce.
From
the image quality tests we saw in the previous
pages, I would say 2X FSAA is roughly on par or
maybe even better than NVidia's current FSAA
solution. Things may change with the
GeForce2 but for now the Voodoo5 is looking great
and scoring fairly well for pre-release product.
4X FSAA at 800X600 in 32 bit color is
playable. Remember, the textures are set to
maximum here so additonal gains can be had by
turning them down slighty. 2X FSAA is fast and
looks great too.
Remember
we said the V5 can overclock? Well, we were
able to get to 175MHz. stable and here are the
results with 4X FSAA.
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