Without any
image enhancing techniques like Anti-Aliasing enabled, 3D
Mark 2001 already stresses modern graphics processors.
3DMark 2001 uses advanced pixel and vertex shaders, as
well as bump-mapping to test a card's performance and
capabilities. Lets see if we start a new trend when
we up the ante and enable AA.
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More
DirectX 8 Benchmarks with 3D Mark 2001SE and AA |
Synthetic is cool... |
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For the
Anti-Aliasing tests, we used the "Performance" method
available in ATi's drivers (as opposed to the "Quality"
method). NVIDIA's drivers only offer one method.
With 2X AA enabled the Visiontek GeForce 4 Ti 4600 still
holds a commanding lead over the 8500LE. Even with
128MB of memory, the Radeon wasn't able to run at
1600x1200 with AA enabled. If you go back a page,
and look at the Non-AA numbers, you'll see that the
GeForce 4 Ti at 1024x768 with 2X AA is actually faster
than the 8500LE without AA at the same resolution!
This next test
isn't exactly an "apples to apples" comparison. With
the GeForce 4 Ti, NVIDIA has introduced a new DirectX AA
method dubbed 4XS. This new method is similar to 4X
AA, but has new sample locations and uses texture
filtering to decrease blur as well as jaggies. (See
Dave's original GF4 Ti review for a more in-depth
explanation). Needless to say, this new method
is more taxing than "regular" 4X AA, but because ATi
doesn't offer a similar method. So, we decided to
compared ATi's standard 4X AA to NVIDIA's 4XS AA.
Again we see stellar performance from the Visiontek Ti
4600, with a 3D Mark 2001 score almost double that of the
Radeon 8500LE at 1280x1024, and well ahead of the 8500LE
at all resolutions.
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OpenGL Benchmarks with Quake 3 Arena
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OpenGL testing
Begins |
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QUAKE 3 ARENA:
A video card
review just wouldn't "feel" right without a batch of Quake
3 numbers, so we ran some benchmarks with John Carmack's
creation on both cards. All of the Quake 3 testing
was done with the game configured to it's "High Quality"
graphics setting, with Trilinear Filtering and with the
Geometry and Texture Quality sliders set to maximum.
The Visiontek GeForce 4 Ti 4600 simply cut through Quake 3
like a hot knife though butter, besting the 8500LE by
30FPS at 1024, and almost 50FPS at 1600x1200! The
raw horsepower of the GeForce 4 Ti is awesome. Its
time to crank it up a notch though.
More OpenGL
with Quake 3
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