Visiontek GeForce 4 Ti 4600!

The Visiontek GeForce 4 Ti 4600
The NV25 hits retail shelves!

By - Marco Chiappetta
March 20, 2002

Without any image enhancing techniques like Anti-Aliasing enabled, 3D Mark 2001 already stresses modern graphics processors.  3DMark 2001 uses advanced pixel and vertex shaders, as well as bump-mapping to test a card's performance and capabilities.  Lets see if we start a new trend when we up the ante and enable AA.

More DirectX 8 Benchmarks with 3D Mark 2001SE and AA
Synthetic is cool...

For the Anti-Aliasing tests, we used the "Performance" method available in ATi's drivers (as opposed to the "Quality" method).  NVIDIA's drivers only offer one method.  With 2X AA enabled the Visiontek GeForce 4 Ti 4600 still holds a commanding lead over the 8500LE.  Even with 128MB of memory, the Radeon wasn't able to run at 1600x1200 with AA enabled.  If you go back a page, and look at the Non-AA numbers, you'll see that the GeForce 4 Ti at 1024x768 with 2X AA is actually faster than the 8500LE without AA at the same resolution!

This next test isn't exactly an "apples to apples" comparison.  With the GeForce 4 Ti, NVIDIA has introduced a new DirectX AA method dubbed 4XS.  This new method is similar to 4X AA, but has new sample locations and uses texture filtering to decrease blur as well as jaggies. (See Dave's original GF4 Ti review for a more in-depth explanation).  Needless to say, this new method is more taxing than "regular" 4X AA, but because ATi doesn't offer a similar method.  So, we decided to compared ATi's standard 4X AA to NVIDIA's 4XS AA.  Again we see stellar performance from the Visiontek Ti 4600, with a 3D Mark 2001 score almost double that of the Radeon 8500LE at 1280x1024, and well ahead of the 8500LE at all resolutions.

OpenGL Benchmarks with Quake 3 Arena
OpenGL testing Begins

QUAKE 3 ARENA:

A video card review just wouldn't "feel" right without a batch of Quake 3 numbers, so we ran some benchmarks with John Carmack's creation on both cards.  All of the Quake 3 testing was done with the game configured to it's "High Quality" graphics setting, with Trilinear Filtering and with the Geometry and Texture Quality sliders set to maximum.  The Visiontek GeForce 4 Ti 4600 simply cut through Quake 3 like a hot knife though butter, besting the 8500LE by 30FPS at 1024, and almost 50FPS at 1600x1200!  The raw horsepower of the GeForce 4 Ti is awesome.  Its time to crank it up a notch though.

More OpenGL with Quake 3

 

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