Next, we tested
the Tyan Tachyon G9600 Pro with Ubi-Soft's Splinter Cell,
using the Oil Rig demo created by the folks at Beyond 3D.
This test is heavily dependant on Pixel Shader performance.
Throughout the demo, pixel shaders are used to render the
realistic looking ocean water that surrounds the Oil Rig.
As Dave mentioned in his review of ATi's
All-In-Wonder 9800 Pro, in its current form,
anti-aliasing is "broken" with Splinter Cell. Due to this
limitation, we do not have any AA scores listed in the graphs
below...
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Benchmarks
With Splinter Cell |
More DX Gaming |
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Like Gun Metal, the Splinter
Cell benchmark requires some serious horsepower to generate
high frame rates. Once again, the top-of-the-line
Radeon 9800 Pro and GeForce FX 5900 flex their muscles, but
the Radeon 9600 Pros performed admirably. At 1024x768,
the Tachyon G9600 Pro couldn't catch the ATi built card, but
the tables were turned once we raised the resolution to
1600x1200. The performance deltas between the two
Radeon 9600 Pros are extremely tiny though, and fall well
within the margin of error in this test.
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Head-to-Head Performance
With
Comanche 4 |
Did
anyone see the Comanche Bike on American Chopper? |
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We used Novalogic's combat
helicopter simulator Comanche 4 to continue our DirectX
testing. Comanche 4 uses DX8 class pixel and vertex
shaders to produce some of the realistic visuals used
throughout the game. Unlike Splinter Cell and Gun
Metal, this
benchmark is heavily influenced by CPU and system memory
performance, especially at lower resolutions. When the resolution is
raised and AA and Aniso are enabled, however, the video card
becomes much more of a bottleneck.
Without anti-aliasing or
anisotropic filtering enabled at 1024x768, all of the cards
perform at essentially the same level, with only a few frames
per second separating the first and last place finishers.
When compared to each other, at 1024x768 the Tyan and ATi
built 9600 Pros traded victories but at 1600x1200 the Tyan
G9600 Pro held onto a slim lead in all of the tests.
As was the case in the previous benchmarks though, the
performance differences are so small they are
inconsequential.
UT2003 & Quake 3 Benchmarks
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