Sapphire Ultimate Edition Radeons!

The Sapphire Ultimate Edition Radeons! - Page 5

The Sapphire Ultimate Edition Atlantis 9800 Pro
&
The Sapphire Ultimate Edition Atlantis 9600 Pro
A Couple of Passively Cooled, Wild Looking Radeons!

By - Marco Chiappetta
July 25, 2003

Next, we did some benchmarking with one of the more visually impressive DirectX 8 games currently available, Epic's Unreal Tournament 2003.  When it was released, UT 2003's graphics were definitely a cut above the rest.  Couple this top-notch imagery with quality enhancing features like AA and Anisotropic filtering and UT 2003 can slow just about any video card currently available to a crawl.  When testing with UT 2003, we use a special utility and game initialization settings that ensure all of the cards are benchmarked with the exact same in-game settings and "High-Quality" graphical options.

Performances Comparisons With UT:2003
Head Shot!

The Sapphire Ultimate Edition Radeons manhandled Unreal Tournament 2003 in every configuration when run at 1024x768.  Both of the 9800 Pros, and both of the 9600 Pros posted playable frame rates regardless of what settings were used at 1024x768.  When we raised the resolution to 1600x1200, the Radeon 9800 Pros continued to perform very well.  The Radeon 9600 Pros on the other hand performed well at 1600x1200 when anti-aliasing was disabled, but their scores fell below playable levels once anti-aliasing was enabled at this high resolution.

Benchmarks / Comparison With Quake 3 Arena v1.32
I Cannot Wait For Doom III...Ugh

We began our OpenGL testing with the venerable Quake 3 Arena.  We installed the latest v1.32 point release and ran a series of tests using the built-in timedemo, "four".  We configured Quake 3 to use the "High Quality" graphics option with tri-linear filtering enabled, and then we maxed out the texture quality and geometric detail before running any of these tests.

You know a benchmark is getting old when a mainstream card can post playable frame rates at 1600x1200 with 4X anti-aliasing and 8X anisotropic filtering enabled.  The Radeon 9800 Pros hardly broke a sweat in this test, regardless of what resolution or setting was used.  Obviously, the Radeon 9600 Pros didn't keep up with the more powerful 9800s, but they too performed very well in Quake 3 Arena.

Serious Sam, Overclocking & The Conclusion 


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