Sapphire Ultimate Edition Radeons!


The Sapphire Ultimate Edition Radeons! - Page 4

The Sapphire Ultimate Edition Atlantis 9800 Pro
&
The Sapphire Ultimate Edition Atlantis 9600 Pro
A Couple of Passively Cooled, Wild Looking Radeons!

By - Marco Chiappetta
July 25, 2003

We continued our testing with Ubi Soft's Splinter Cell, using the Oil Rig demo created by the folks at Beyond 3D. This is another test that is heavily dependant on Pixel Shader performance. Pixel shaders are used in this demo to render realistic looking ocean water surrounding an Oil Rig. As we've mentioned in the past, antialiasing doesn't work with the current version of Splinter cell, so we do not have any AA scores listed for you in the graphs below...

Benchmarks With Splinter Cell
This is One Nice Looking Shooter

Gun Metal and Splinter Cell tell basically the same story, with one notable difference.  The Sapphire Radeon 9800 Pro again fell just shy of the Gigabyte 9800 Pro, while the Sapphire 9600 Pro nudged a tiny bit ahead of the ATi built 9600 Pro.  Once again, the performance deltas are so miniscule they are virtually meaningless.  For all intents and purposes, these scores are identical.  It was interesting to see how much the Radeon 9600 Pro struggled in our first two tests, however.  The Radeon 9600 Pro is a great mainstream product, but it sure did take a pounding in Gun Metal and Splinter Cell.  The FX 5900 pulled ahead of the 9600 Pros, but it was dominated by the 9800 Pros.

Head-to-Head Performance With Comanche 4
Semper Fi or Die!

Next up, we have some benchmark scores using Novalogic's combat helicopter simulator Comanche 4. This game uses DirectX 8 class pixel and vertex shaders in the production of the realistic visuals used throughout the game. Unlike Gun Metal and Splinter Cell, this benchmark is heavily influenced by CPU and system memory performance, especially at lower resolutions.  If anti-aliasing and anisotropic filtering are enabled at higher resolutions, however, the video card also becomes a limiting factor.

With antialiasing disabled at 1024x768, all of the cards performed at very similar levels.  When we enabled antialiasing and anisotropic filtering at 1024x768, the Radeon 9800 Pros paid a relatively small performance penalty when compared to the 9600 Pros.  We saw the same scenario at 1600x1200.  The much more powerful 9800 Pros flexed their muscles, while the 9600 Pros faltered a bit. 

UT2003 & Quake 3 Are Up Next 


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