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Unreal Tournament 2004

 

Head-to-Head Performance With Unreal Tournament 2004
Epic's Next Smash Hit!

Unreal Tournament 2K4
Epic's "Unreal" games have been wildly popular, ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003, rapidly became some of our favorites, for both benchmarking, and for killing a few hours when our schedules allowed it! Epic recently released the latest addition to the franchise, Unreal Tournament 2004. We used the demo version of the game to benchmark these cards at resolutions of 1024x768 and 1600x1200, without any anti-aliasing, with 4x AA, with 4X AA and 8X anisotropic filtering and lastly with 4X AA and 16X aniso.

 

 

Unreal 2004 was a bit more forgiving than Far Cry and Aquamark 3 for the GeForce 6800s.  Once again, these two cards took the early lead.  Even the 5950 Ultra was seen ahead of the Sapphire X800 Pro, albeit not be much more than a frame or so.  Tacking on 4 samples of AA took a small bite out of each cards framerates, but the difference was spread equally; each card only losing from 3-6 frames per second.  The addition of AF to the mix started to tilt things more into the Radeon's liking, although it still finished behind the GT model.  At 1600x1200 we have a whole different story to tell.  At this resolution, the Sapphire X800 Pro led in all but one test, 1600x1200 with no AA applied, and even that one was hotly contested. To put the icing on Sapphire's cake, the X800 Pro outperformed the similarly architected 12 pipe GeForce 6800 by a more than 2-1 ratio when AF was applied.

 

Tags:  Sapphire, App, SAP, Toxic, pro, X8, AP

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