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Splinter Cell


Performances Comparisons With Splinter Cell
Stealthy Combat

Splinter Cell
Splinter Cell's version 1.2 patch includes three pre-recorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted for the custom Oil Rig demo created by the folks at Beyond 3D to test with this game. Beyond 3D's demo removes two CPU intensive routines while increasing dependence on Pixel Shader performance. Shaders are used to render realistic looking ocean water surrounding an Oil Rig in the demo, as well as simulating a night vision effect for a brief period. Also note that anti-aliasing doesn't work with Splinter Cell. Due to this fact, we do not have any AA scores listed in the graphs below.



Our Splinter Cell testing was remarkable in how it divided the "haves" and the "have nots".  The three newer releases from ATi and NVIDIA put up comparable numbers at the beginning, with the overall nod going to the GeForce 6800 models.  All of the cards came close to doubling the output of the GeForce 5950 Ultra - an impressive feat, but only until we realize that at 1600x1200 the divide was increased even further.  For the mathematical types in our midst, the 6800GT was just shy of 33 frames faster than the 5950 Ultra, equalling a 124% boost in performance.  The X800 Pro fared almost as well, with a 104% difference.  Head to head, the two cards were separated by five and a half frames, with the 16-pipelined 6800GT gaining 10% over the Sapphire X800 Pro.  

Tags:  Sapphire, App, SAP, Toxic, pro, X8, AP

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