|
Performances Comparisons With Splinter Cell |
Stealthy Combat |
|
Splinter Cell
|
Splinter Cell's version 1.2 patch includes three pre-recorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted for the custom Oil Rig demo created by the folks at Beyond 3D to test with this game. Beyond 3D's demo removes two CPU intensive routines while increasing dependence on Pixel Shader performance. Shaders are used to render realistic looking ocean water surrounding an Oil Rig in the demo, as well as simulating a night vision effect for a brief period. Also note that anti-aliasing doesn't work with Splinter Cell. Due to this fact, we do not have any AA scores listed in the graphs below. |
At 1024x768, the 12-Pixel Pipe cards had no trouble hitting the 70 FPS mark, while the X700 Pro couldn't touch 45 FPS. At 1600x1200, the X850 Pro and X800 Turbo kept things close, with the X800 trailing by 4 FPS. As expected, the X700 continued to be outpaced, lagging 15-20 FPS overall.