Sapphire Radeon HD 3650 512MB
Test Setup and FutureMark 3DMark06 Benchmarks
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Hardware: Intel Core 2 Duo E6550 (2.3GHz - Dual-Core) MSI P35 Platinum Combo (Intel P35 Express Chipset) 2x1GB Kingston HyperX DDR3 CL 6-6-6-15 - DDR-1300 Sapphire Radeon HD 3650 512MB GDDR3 Nvidia Geforce 8600 GTS 256MB GDDR3 MSI RX2600XT 512MB GDDR4 |
WD740 "Raptor" HD 10,000 RPM SATA Software: Windows Vista Ultimate Catalyst 8.3 DirectX Redist (November 2007) Benchmarks Used: DirectX 3DMark06 v1.1.0 F.E.A.R. v1.08 Company of Heroes OpenGL Quake 4 v1.3 Prey v1.2 |
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Futuremark recently launched a brand new version of its popular benchmark, 3DMark06. The new version of the benchmark is updated in a number of ways and now includes not only Shader Model 2.0 tests but also Shader Model 3.0 and HDR tests as well. Some of the assets from 3DMark05 have been re-used, but the scenes are now rendered with much more geometric detail, and the shader complexity is vastly increased as well. Max shader length in 3DMark05 was 96 instructions, while 3DMark06 ups the number of instructions to 512. 3DMark06 also employs much more lighting, and there is extensive use of soft shadows. With 3DMark06, Futuremark has also updated how the final score is tabulated. In this latest version of the benchmark, SM 2.0 and HDR / SM3.0 tests are weighted, and the CPU score is factored into the final tally as well. |