NVIDIA nForce 4 SLI Intel Edition

To start our actual in-game testing, we did some low-resolution benchmarking with Epic's Unreal Tournament 2004.  When testing with UT 2004, we use a specific set of game engine initialization parameters that ensure all of the systems are being benchmarked with the exact same in-game settings and graphical options.  Like the other in-game tests in this review you'll see later, we used a "Low-Quality" setting with UT2004 that isolated CPU and memory performance.

Unreal Tournament 2004
DirectX 8 Gaming Performance

The NVIDIA nForce 4 SLI Intel Edition also performed well in our custom Unreal Tournament 2004 benchmark. In this test, the NF4 / DDR2-667 combo was roughly 5% faster than the i925XE. When both platforms had their system memory running at DDR-533, the i925XE closed the gap a bit, but the NF4 SLI Intel Edition still came in a couple of frames per second ahead.

Benchmarks with Doom 3
OpenGL Gaming Performance

For our next game test, we benchmarked all of the test systems using a custom multi-player Doom 3 timedemo. We cranked the resolution down to 640 x 480, and configured the game to run at its "Low-Quality" graphics setting. Although Doom 3 typically taxes today's high-end GPUs, when it's configured at these minimal settings it's more CPU / Memory-bound than anything else...

We had a bit of an anomaly with our custom Doom 3 benchmark. Here, the nForce SLI Intel Edition was fastest when its system memory was running at 533MHz where it outpaced all of the other machines by a couple of frames per second. The margin of victory was quite small though, and falls well within the margin of error in this test.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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