NVIDIA nForce 4 SLI Intel Edition


Cinebench 2003 & 3DMark05: CPU

The Cinebench 2003 benchmark is an OpenGL 3D rendering performance test, based on the commercially available Cinema 4D application.  This is a multi-threaded, multi-processor aware benchmark that renders a single 3D scene and tracks the length of the entire process. The time it took each test system to render the entire scene is represented in the graph below (listed in seconds).  We ran two sets of numbers, one in single-thread mode, and another in the benchmark's multithread mode for our Hyper-Threading-enabled P4 test systems.  Athlon 64s are only capable of running the single thread test, hence the "WNR" in the graph below.

Cinebench 2003 Performance Tests
3D Modeling & Rendering Tests

Like the KribiBench results, the Cinebench 2003 results in both the single- and multi-threaded tests can by considered a tie between the Intel powered machines. The Athlon 64 4000+ came in with the fastest score in the single-thread test, but in the multi-thread test the Intel powered machines dominated.

Futuremark 3DMark05 - CPU Test
Simulated DirectX Gaming Performance

It may not be an actual game, but 3DMark05's built-in CPU test is a "gaming related" DirectX metric that's useful for comparing relative performance among similarly equipped systems.  This test consists of two different 3D scenes that are generated with a software renderer, which is dependant on the host CPU's performance.  This means that the calculations normally reserved for your 3D accelerator are instead sent to the central host processor.  The number of frames generated per second in each test are used to determine the final score.

The nForce 4 SLI Intel Edition was back on top in 3DMark05's CPU performance test, where it outpaced the i925XE by 236 points (4.2%) when coupled with 667MHz RAM, and by 110 points (2%) with its RAM clocked at 533MHz. This test is influenced by the Pentium 4's HyperThreading capabilities as well, and as such the A64 based system trailed behind by a significant margin.


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