At this stage, Metro 2033 is a bit of an older game, though it still puts a decent strain on hardware. We ran the benchmark on High and Very High, both sets with Motion Blur enabled, 4xAA, and 16xAF. At 1920x1080, all three cards cruised through the benchmark, and even at 2560x1600 there were plenty of frames to spare. It was only at 4K that things started to get uncomfortable, though still playable, especially at the High setting.
As we've seen pretty consistently up to this point, Gigabyte's faster clocked Windforce X3 card takes first place, followed by EVGA in second and MSI in third. However, the race here is as close as it's been, with only about 1fps separating each tier.
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S.T.A.L.K.E.R. Call of Pripyat |
DX11 Gaming Performance |
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Call of Pripyat is the third installment of the S.T.A.L.K.E.R. series. We ran this test with all settings on Ultra and with DX11. As with our other benchmarks, we ran S.T.A.L.K.E.R. at three common display resolutions. This is one of the longer benchmark demos, and it runs through several different scenes, then provides the average frame rates for each scene. We recorded the frame rates from the Sun Shafts module. |
S.T.A.L.K.E.R. is another benchmark that's a bit older, and with all the eye candy turned up, the three cards here barely broke a sweat. Will the same thing be true once we crank things up to 4K? Let's have a look.
4K Benchmarking
Well, that answers that question. Cranking up the resolution to 3840x2160 humbled all three cards a bit, but it didn't deliver anything close to a knockout punch. Minimum framerates approached 40fps while all three cards held fairly steady at around 50fps.