NVIDIA GeForce 9800 GTX Round-Up: BFG, EVGA, Zogis

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Enemy Territory: Quake Wars

Enemy Territory: Quake Wars
OpenGL Gaming Performance

Enemy Territory:
Quake Wars

Enemy Territory: Quake Wars is Based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4X anti-aliasing and 16x anisotropic filtering.

We saw more of the same with our custom Enemy Territory: Quake Wars benchmark.  In this game, the GeForce 9800 GTX was once again slightly faster then the GeForce 8800 GTS 512MB and 8800 GTX at both resolution.  It's also worth pointing out that 2- and 3-way GeForce 9800 GTX SLI showed very good scaling in this OpenGL application, and would have been the fastest overall had we not also tested a dual-GeForce 9800 GX2 quad-SLI configuration.

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