Without any image enhancing
techniques enabled, the GeForce 4 MX 440 seems perfectly
capable of tearing through Quake 3 without a problem.
What's going to happen if we up the ante and enable AA though...
With 2X AA enabled all of the
card were capable of running Quake 3 at acceptable levels,
but there was a significant hit in performance, upwards of
40%.
The trend continued as we
upped the resolution to 1280x1024. Without any
antialiasing, all of our GeForce 4 MX 440s just barely
missed hitting 100 FPS, with 2X AA enabled, however, they
weren't able to break 52 FPS.
We continued our torture of
the GeForce 4 MX 440s, and enabled 2X AA at 1600X1200.
Things did not bode well for any of the cards here.
If you
plan on gaming at high resolutions with a GeForce 4 MX
440, it'll be without antialiasing enabled. 4X AA is
up next...
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Even OpenGL Benchmarks with Quake 3 and 4X AA |
Pouring it on! |
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Enabling 4X AA really brought
the GeForce 4 MX 440s in our round-up to their knees. To maintain
smooth, playable framerates at high resolutions with
antialiasing enabled, a video card needs an abundance of
two things: 1) Memory Bandwidth and 2) Fillrate.
Unfortunately, with only two pixel pipelines in the core
clocked at 270MHz. and memory clocked at a mere 200MHz.
(400MHz. DDR), it looks like 4X AA may be a bit out of
reach in most games.
MadOnion's Baby...
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