NVIDIA GeForce 4 MX440 Roundup!


NVIDIA GeForce 4 MX440 Roundup! - Page 3

NVIDIA GeForce 4 MX 440 Round-up
Abit, Chaintech, eVGA, Gainward, Leadtek,
 Visiontek and X-Micro Do Battle!

By - Marco Chiappetta
April 25, 2002

Before you look at all of the benchmark scores, we want you to keep in mind that all of the cards used in this article were clocked at the exact same speeds, were using the same driver revision and settings and were installed on the same test system.  All of these similarities will explain the lack of any performance deltas from one card to the next.

DirectX 8 Benchmarks with Max Payne
Remedy's Winner

The first test we ran were using Remedy's best selling Max Payne.  Due to the fact that  this game does not have any "built-in" timedemo feature, we used the mods and followed the instructions provided by the folks at 3DCenter.De.  This benchmark is very taxing on the host CPU and video subsystem.  Actual "in-game" performance should be higher.

We set all of the graphical options in Max Payne's control panel to "High" with trilinear filtering for the first batch of tests.  As you can see, at 1024x768, the Abit board simply dominated the competition with a huge .1 FPS lead over it's nearest competitor!  (That's a joke people...)

At 1280x1024, again there is very little variation in the scores.  (Which is to be expected)  Scores in the mid-30s in this test place the GeForce 4 MX 440's performance in-between a Radeon 8500 LE and GeForce 4 Ti.

As we increased the resolution, there was a sharp drop off in performance.  The MX 440's dropped about 14 frames per second when jumping from 1024x768 to 1600x1200, which is about a 35% reduction. 

More Max Payne with Anisotropic Filtering
Bullet Time is so cool!

If you've been following the "scene" (no pun intended) lately, you've no doubt heard the tern "Anisotropic" filtering tossed around.  Anisotropic filtering generally improves the "clarity" of textures, by making them looked less blurred or washed out. However, this increased visual quality, usually results in a performance hit. 

We enabled Anisotropic filtering in the Max Payne control panel and ran the benchmark at the same three resolutions.  While it's not quite clear exactly what level of Anisotropic filtering is applied by enabling this setting in the game, these are the kind of performance levels you can expect by doing so.

So far at 1024x768 and 1280x1024, the MX 440's lost about a single frame per second by enabling Anisotropic filtering within Max Payne. which is nothing to get excited about.  Let's go even higher...

At 1600x1200 we see more of the same, with performance again dropping about one frame per second.  The level of Anisotropic filtering enabled with the in-game setting is probably not very high though.  In our last few GeForce 4 and Radeon 8500 reviews, we explored Anisotropic filtering a little further and saw huge performance drops with NVIDIA GPUs, in the neighborhood of 50% in come cases.

On to OpenGL with Quake 3

 

Tags:  Nvidia, GeForce, X4, force, Up!, id

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