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Performance Comparisons with Quake 4
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Details: http://www.quake4game.com/
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Quake 4
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id Software, in conjunction with developer Raven, recently released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar. Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran this these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1024x768, 1280x1024 and 1600x1200 with 4X Anti-aliasing and 16X anisotropic filter enabled.
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With our custom Quake 4 timedemo, the HIS Radeon X1650 Pro pulled ahead of the X1600 Pro by a large margin, nearly equalling the X1600 Pro's 1024x768 results at 1600X1200. The GeForce 7600 GT still had a nominal performance advantage in all three resolutions, with 10 FPS at 1024x768 and 5 FPS at 1600x1200.