GeForce GTX 980 Ti Round-Up With MSI, ASUS, And EVGA

Rockstar's Grand Theft Auto series has been wildly successful for many years now, offering some of the edgiest story lines, game play tactics and objectives the gaming industry has ever seen. With psychopathic main characters, you are left in the depraved communities of Los Santos and Blaine County, to walk a path few would dare choose in real life, committing nefarious acts, robbing and pillaging to complete your objectives. In short, it's rather entertaining that you're tasked with leaving a virtual world worse off than you found it, consequences be damned. But if you're reading this, you're probably well aware of this game's story line, and the fact that it requires some serious GPU horsepower to run at smooth frame rates.
 
GTA V Performance
More Direct X 11 Testing

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GTA V

Rockstar’s PC port of GTA V was well worth the wait, giving users control over every aspect of their graphical experience, with good optimizations for both low-end and high-end hardware.

With the array of options available, we wanted to push the hardware but also achieve playable framerates across both 1440p and 4K resolutions, so we switched all the quality knobs to High or Very High and turned on FXAA, but turned off Ambient Occlusion and Tessellation.

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The performance trend we've seen throughout continued in GTA V. The factory overclocked GeForce GTX 980 Ti cards led the pack at both resolutions, with the ASUS STRIX--the highest clocked card of the bunch--taking the pole position at both resolutions.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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