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Enemy Territory: Quake Wars |
OpenGL Gaming Performance |
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Enemy Territory:
Quake Wars
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Enemy Territory: Quake Wars is based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some. In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two. ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures. The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high-end graphics cards vigorously. The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4x anti-aliasing and 16x anisotropic filtering.
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All of the NVIDIA-based cards compared here perform very similarly at 1920x1200 while the Radeon HD 4870 X2 soars. Of the three overclocked GTX 285's, the Zotac card manages to pull off the victory at 2560x1600, which didn't quite line up with our expectations. Still, it makes this comparison that much more interesting we suppose.