GeForce RTX 2070 Review With EVGA: Turing's Sweet Spot

Monolith’s surprisingly fun Orc-slaying title Middle Earth: Shadow of War, delivers a ton of visual fidelity even at its lower quality settings. So, to maximize the eye-candy on these high-end graphics cards, we used the game’s Ultra quality preset and ran the benchmark routine at a couple of resolutions, topping out at 4K -- or, excuse us, 3840x2160 for the sticklers out there. All of the game's graphics-related options were enabled, along with Temporal AA and Camera Blur. We should note this is the latest installment in the successful game series and our review of Shadow of War is right here, if you'd like to catch up on the happenings in Middle Earth.

Middle Earth: Shadow of War Performance
Glorious Orc-Slaying Action

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Middle-Earth: Shadow of War

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The EVGA GeForce RTX 2070 XC is more than 20% faster than the GeForce GTX 1080 here and finishes well out in front of the Vega 64 card as well. The 1080 Ti continues to lead, but only by a couple of FPS.

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The frame and render times tell the same story. The EVGA GeForce RTX 2070 XC completes the workloads significantly faster than the 1080 and Vega 64, but not quite at the same pace as the 1080 Ti.

Tom Clancy's Ghost Recon Wildlands
DirectX 11 Gaming Performance
Tom Clancy's Ghost Recon Wildlands is a tactical shooter set in an open-world environment. The game is played from a third-person perspective, though there is an optional first person view when aiming certain guns. Players are members of the fictional "Ghosts", an elite special-operations unit of the United States Army. The game is also very taxing on system resources in general and perhaps not that well optimized, though it does look fantastic. We tested Wildlands -- which is a DX11 title -- with all of the in-game graphical options cranked up to their maximum values, at both 1440P and 4K. 

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Tom Clancy's Ghost Recon Wildlands

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We continued to see the same overall performance trend with Wildlands, but this time around the EVGA GeForce RTX 2070 XC's performance was closer to the GeForce GTX 1080's than it was the GTX 1080 Ti.

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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