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Benchmarks
With Unreal Tournament 2003 |
DX8
Performance |
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Unreal
Tournament 2003
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We continued our DirectX benchmarking with a completely
patched, retail version Unreal Tournament 2003.
When testing with UT2003, we use a utility that ensures
all of the cards are being tested with the exact same
in-game settings and "High-Quality" graphical options.
We ran the UT2003 benchmarks at resolutions of 1024x768
and 1600x1200, without anti-aliasing and again with 4x
and 6x AA enabled. We kept Anisotropic filtering
disabled here because NVIDIA and ATi aren't doing the
same level of trilinear filtering when aniso and
trilinear are enabled together. |
BFG Asylum GeForce FX 5700 Ultra
With UT2003, we saw a similar
pattern to what happened with the AquaMark3 test. This
time we saw a very close trend, with the BFG 5700 Ultra
topping the 9600XT with No AA and staying within 2 FPS
with 4X AA enabled. Only once 6X AA was enabled did we
see a major drop in performance in favor of the 9600XT.
It looks like while the memory of the 5700 Ultra is much
faster than the 9600XT, the XT's fill rate advantage shows
its worth at the most extreme end of testing.
BFG Asylum GeForce FX 5700 Ultra
Interestingly enough, the 9600XT's
fill rate advantage is much
less of a factor at 1600x1200 resolution. Here we see
the BFG card maintain a firm lead over the 9600XT, most
notably with the 4X AA pass, where the 5700 Ultra increased
memory bandwidth shows its mettle. Once 6X AA was
enabled, the tests balanced out again.
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Head-to-Head Performance
With
Splinter Cell |
Stealth Pixel Shading |
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Splinter
Cell
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Splinter Cell's version 1.2 patch includes three demos
in addition to a benchmarking feature. We used the
custom
Oil Rig demo created by the folks at Beyond 3D to test
with Splinter Cell.
This demo removes two CPU intensive routines while
increasing dependence on Pixel Shader performance.
Shaders are used to render the realistic looking ocean
water surrounding the Oil Rig in the demo, as well as simulating a
night vision effect.
As we've mentioned in the past, anti-aliasing
doesn't work with Splinter cell (at least with the
current version). Due to this fact, we do not have
any AA scores listed in the graphs below. |
BFG Asylum GeForce FX 5700 Ultra
BFG Asylum GeForce FX 5700 Ultra
Splinter Cell has a history of
performing well with ATi graphics cards, although, this time
around the performance deltas were slim at best. Again we saw a
tight race with all cards staying within a small percentage
of each other. With Splinter Cell, we have to tip the
favors to the ATi competitors. Next up, Final Fantasy
and Gun Metal...
Final Fantasy & Gun Metal Tests
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