BFG GeForce FX 5700 Ultra

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The BFG GeForce FX 5700 Ultra - Page 3

The BFG Asylum GeForce FX 5700 Ultra
128MBs, AGP 8X, and the Muscle to Get the Job Done!

By, Jeff Bouton
December 11, 2003

Benchmarks With Unreal Tournament 2003
DX8 Performance

Unreal Tournament 2003

We continued our DirectX benchmarking with a completely patched, retail version Unreal Tournament 2003.  When testing with UT2003, we use a utility that ensures all of the cards are being tested with the exact same in-game settings and "High-Quality" graphical options. We ran the UT2003 benchmarks at resolutions of 1024x768 and 1600x1200, without anti-aliasing and again with 4x and 6x AA enabled.  We kept Anisotropic filtering disabled here because NVIDIA and ATi aren't doing the same level of trilinear filtering when aniso and trilinear are enabled together.

              BFG Asylum GeForce FX 5700 Ultra

With UT2003, we saw a similar pattern to what happened with the AquaMark3 test.  This time we saw a very close trend, with the BFG 5700 Ultra topping the 9600XT with No AA and staying within 2 FPS with 4X AA enabled.  Only once 6X AA was enabled did we see a major drop in performance in favor of the 9600XT.  It looks like while the memory of the 5700 Ultra is much faster than the 9600XT, the XT's fill rate advantage shows its worth at the most extreme end of testing.

              BFG Asylum GeForce FX 5700 Ultra

Interestingly enough, the 9600XT's fill rate advantage is much less of a factor at 1600x1200 resolution.  Here we see the BFG card maintain a firm lead over the 9600XT, most notably with the 4X AA pass, where the 5700 Ultra increased memory bandwidth shows its mettle.  Once 6X AA was enabled, the tests balanced out again.

Head-to-Head Performance With Splinter Cell
Stealth Pixel Shading

Splinter Cell

Splinter Cell's version 1.2 patch includes three demos in addition to a benchmarking feature.  We used the custom Oil Rig demo created by the folks at Beyond 3D to test with Splinter Cell.  This demo removes two CPU intensive routines while increasing dependence on Pixel Shader performance.  Shaders are used to render the realistic looking ocean water surrounding the Oil Rig in the demo, as well as simulating a night vision effect.  As we've mentioned in the past, anti-aliasing doesn't work with Splinter cell (at least with the current version).  Due to this fact, we do not have any AA scores listed in the graphs below.

                BFG Asylum GeForce FX 5700 Ultra

                BFG Asylum GeForce FX 5700 Ultra

Splinter Cell has a history of performing well with ATi graphics cards, although, this time around the performance deltas were slim at best.  Again we saw a tight race with all cards staying within a small percentage of each other.  With Splinter Cell, we have to tip the favors to the ATi competitors.  Next up, Final Fantasy and Gun Metal...

Final Fantasy & Gun Metal Tests

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