We continued our
DirectX testing with Epic's Unreal Tournament 2003.
UT2003 is one of the most graphically intense games shipping
today. Once AA or Anisotropic filtering is enabled, it
will slow most video cards down to a crawl. To ensure
an "apple to apples" comparison, we used a set of custom .INI
files, that makes all cards utilize the same in-game
settings and graphical options.
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Performances Comparisons
With UT:2003 |
Some of the most advanced visuals to date |
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The 9600 Pro
didn't fare as well in the UT 2003 tests, except for when
Antialiasing was enabled at 1024x768. At 1600x1200
with 4X AA enabled, the GeForce 4 Ti and 9600 Pro both
barely broke the 20 FPS barrier. Clearly, the 9500 and
9700 Pros ran away with this test, with both cards
practically doubling the performance of the Ti and 9600...ouch.
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Benchmarks / Comparison
With
Quake 3 Arena v1.32 |
I
have watched so many Q3 Timedemos, I'm seeing them
in my sleep... |
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We started our
OpenGL testing with the venerable Quake 3 Arena, the
benchmark that ( unfortunately ) never dies. In an attempt
to keep things up-to-date, we installed the latest point
release, v1.32 and ran all of the Quake 3 timedemos, using
the "High Quality" graphics setting with Tri-linear
filtering enabled and the geometry and texture quality
sliders set to their maximum values.
The Quake 3
results tell a similar story, with the Radeon 9600 Pro being
outperformed by all of the other cards when AA and
Anisotropic filtering are disabled. Once we enabled AA
and Aniso and things turned around dramatically. At
1024x768 with 4X AA enabled, the 9600 Pro actually had the
second best score in the group, just barely sliding past the
9500 Pro by 2 FPS. At 1600x1200 with 4X AA enabled the
9600 Pro fared a bit better, besting the 9500 Pro by 4.3
FPS.
Serious Sam & The Conclusion...
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