With Novalogic's Comanche 4
Combat Helicopter Sim
We used Novalogic's combat helicopter simulator Comanche
4 for our next batch of DirectX benchmarks. Comanche 4
uses DX8 class pixel and vertex shaders to produce some
of the realistic visuals used throughout the game.
Unlike some of the previous tests, this benchmark is
heavily influenced by CPU and system memory performance,
especially at lower resolutions. However, when the
resolution is raised and anti-aliasing and Anisotropic
filtering are enabled, the current crop of video cards
tend to slow down quite a bit.
Wow, there is a lot to talk
about with regard to the Comanche 4 benchmarks.
Without any anti-aliasing, all of the cards performed
similarly, save for a few frames per second here and there.
With 4X AA enabled, the 5950 and 9800 XT again performed at
similar levels, but the 5700 Ultra had a clear advantage
over the 9600 XT. When we then switched on anisotropic
filtering as well, the performance deltas were even more
pronounced. With 6X anti-aliasing enabled, the Radeons
were superior at 1024x768, and the 9800 XT came out on top
again at 1600x1200, but at the higher resolution the 5700
Ultra with its huge memory bandwidth advantage skunked the
9600 XT (14.4GB/s vs. 9.6GB/s).
Benchmarks / Comparison
Wolfenstein: Enemy Territory
Engine Based Freebie
We also ran through a
batch of timedemos with the OpenGL game Wolfenstein: Enemy
ET is a free, standalone multiplayer game that is based
on the original Return to Castle Wolfenstein, which was
released a few years back.
It uses a heavily modified
version of Quake 3 engine which makes it a very easy to
use benchmarking tool.
We created a custom demo and used the built-in timedemo
feature to check each card's frame rate. The tests
below were run at 1024x768 and 1600x1200, with out
anti-aliasing, with 4X AA and again with 4X AA and 8X
I know the crew and I here at
HotHardware.Com are glad that we've finally eliminated Quake
3 from our video card test suite in favor of the much newer
Wolfenstein: Enemy Territory benchmark, but the folks at ATi
(and Asus) are probably none too pleased! The GeForce
FX 5950 Ultra and 5700 Ultra smoked the Asus Radeon 9800 XT
and 9600 XT at both resolutions, regardless of what level of
anti-aliasing was enabled. It seems like ATi may have
a bit of work to do with their OpenGL ICD.
Tomb Raider: AOD, Overclocking & Our Final Analysis