Asus Radeon 9x00 XTs

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The Asus Radeon 9x00 XTs - Page 3

The Asus Radeon 9x00 XTs
A Close-Up Look at Asus' First ATi Powered Video Cards

By, Marco Chiappetta
November 25, 2003

Benchmarks With Unreal Tournament 2003
DX8 Performance

Unreal Tournament 2003

Epic's Unreal Tournament series has consistently been one of the most popular shooters, and by no coincidence is it also one of the most commonly used benchmarks for video card testing.  We continued our DirectX benchmarking with a completely patched, retail version Unreal Tournament 2003.  When testing with UT2003, we use a utility that ensures all of the cards are being tested with the exact same in-game settings and "High-Quality" graphical options. We ran the UT2003 benchmarks at resolutions of 1024x768 and 1600x1200, without anti-aliasing and again with 4x and 6x AA enabled.  We kept Anisotropic filtering disabled here because NVIDIA and ATi aren't doing the same level of trilinear filtering when aniso and trilinear are enabled together.

The Unreal Tournament 2003 results were a mixed bag.  Without any anti-aliasing, each card performed at a level similar to its competition.  At 1024x768 with 4X AA enabled, the Asus 9800 and 9600 XTs nudged past their NVIDIA based counterparts by a few frames per second, only to fall behind by similar margins at 1600x1200.  With 6X anti-aliasing enabled, the 9800 XT led the pack by significant amounts at both resolutions.  The 9600 XT also had a measurable advantage over the 5700 Ultra at 1024x768 with 6X AA enabled, but just barely lost out at 1600x1200.

Head-to-Head Performance With Splinter Cell
Stealth Pixel Shading

Splinter Cell

Splinter Cell's version 1.2 patch includes three demos in addition to a benchmarking feature.  We used the custom Oil Rig demo created by the folks at Beyond 3D to test with Splinter Cell.  This demo removes two CPU intensive routines while increasing dependence on Pixel Shader performance.  Shaders are used to render the realistic looking ocean water surrounding the Oil Rig in the demo, as well as simulating a night vision effect.  As we've mentioned in the past, anti-aliasing doesn't work with Splinter cell (at least with the current version).  Due to this fact, we do not have any AA scores listed in the graphs below.

ATi's 9x00 series Radeons have traditionally performed very well in the Splinter Cell benchmark, but with each new driver release, the GeForce FXs nudge closer.  At both resolutions, the Asus Radeon 9800 XT outpaced the GeForce FX 5950 Ultra by about 10%.  The Asus Radeon 9600 XT was also faster than the 5700 Ultra, but the performance deltas were a bit smaller.  The 9600 XT was approximately 5% faster at 1024x768 and about 4.7% faster at 1600x1200.

Final Fantasy & Gun Metal Tests

Tags:  Asus, Radeon, XT

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