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Performance Comparisons with F.E.A.R

Performance Comparisons with F.E.A.R
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F.E.A.R
One of the most highly anticipated titles of 2005 was Monolith's paranormal thriller F.E.A.R. Taking a look at the game's minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card in the Radeon 9000 or GeForce4 Ti-classes or better, to adequately run the game. Using the full retail release of the game patched to v1.07, we put the graphics cards in this article through their paces to see how they fared with a popular title. Here, all graphics settings within the game were set to their maximum values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at resolutions of 1,280x960 and 1,600x1,200, with 4x anti-aliasing and 16x anisotropic filtering enabled.

 

F.E.A.R. proved more taxing than Half-Life 2: Lost Coast at common resolutions, but we still saw limitations.  In the single card configurations, the ASUS EN8800GTX was the top performer, rivaling dual GeForce 7900GTX cards in SLI mode.  When we added a second GeForce 8800GTX to the mix for SLI testing, we saw very little measurable gains.  At this juncture, if your LCD or CRT max resolution is 1600X1200, most current game engines won't be able to tax a pair of GeForce 8800 GTX cards in SLI.  So unless, an LCD panel upgrade is in your future, save your pennies on that second GF 8800 GTX card, at least until higher-end DX10 titles hit the scene.

Tags:  Asus, GeForce, GTX, N8, force, GT

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