Splinter Cell: Chaos Theory v1.05
|Based on a heavily modified version of the Unreal Engine, enhanced with a slew of DX9 shaders, lighting and mapping effects, Splinter Cell: Chaos Theory is gorgeous with its very immersive, albeit dark, environment. The game engine has a shader model 3.0 code path that allows the GeForce 6 & 7 Series of cards, and the new X1000 family of cards, to really shine, and a recent patch has implemented a shader model 2.0 path for ATI's X8x0 generation of graphics hardware. For these tests we enabled the SM 3.0 path on all of the cards we tested. However, High Dynamic Range rendering was disabled so that we could test the game with anti-aliasing enabled (a future patch should enable AA with HDR on the X1K family). We benchmarked the game at resolutions of 1,280 x 1024 and 1,600 x 1,200, with 4X anti-aliasing and 16X anisotropic filtering enabled.|
With a resolution of 1280x1024 with 4x AA and 16x AF, we find the Radeon X1900 XTX and GeForce 7900 GTX returning nearly identical framerates. In this case, framerates remained above 80fps with the GeForce 7950 GX2 managing to break the 100fps barrier with relative ease.
Running at 1600x1200 with both 4x AA and 16x AF, we find the Radeon X1900 XTX offering close to a 10% performance advantage over the GeForce 7900 GTX. Here, framerates remain above 60fps resulting in extremely fluid gameplay with excellent image quality. As we've come to expect, the GeForce 7950 GX2 offers a healthy increase in performance over the rest of the field thanks to its use of two GPU's.