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Enemy Territory: Quake Wars Performance

Enemy Territory: Quake Wars
OpenGL Gaming Performance

Enemy Territory: Quake Wars
Enemy Territory: Quake Wars is based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some. In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two. ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures. The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high-end graphics cards vigorously. The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 8x anti-aliasing and 16x anisotropic filtering.

We tried to make this test more challenging to our test group by increasing the AA and AF levels, but that still didn't result in much differentiation in performance. All of the scores are pretty close together, with the GeForce GTX 260 beating out the EAH4870 TOP by around 5 FPS.


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