AMD Athlon 64 FX-55 & Athlon 64 4000+

Next, we did some benchmarking with Epic's Unreal Tournament 2004.  When testing with UT 2004, we use a specific set of game engine initialization settings that ensure all of the systems are being benchmarked with the exact same in-game settings and graphical options.  Like the other in-game tests, we used a "Low-Quality" setting with UT2004 that isolated CPU performance.

Unreal Tournament 2004
DirectX Gaming Performance

In our second in-game test, again using a custom timedemo, all of the Athlon 64s once again outran the Intel processors. The "slowest" of the AMD processors, the Athlon 64 3800+, was over 10 frames per second faster than the "fastest" Intel processor in this test, the 3.4GHz Pentium 4 Extreme Edition.  And the Athlon 64 4000+ and Athlon 64 FX-55 were respectively 13 and 22 frames per second faster than the 3800+.

Doom 3
OpenGL Gaming Performance

For our last game test, we benchmarked all six of the test systems using our custom multiplayer Doom 3 timdemo. We cranked the resolution down to 640 x 480, and configured the game to run at its "Low-Quality" graphics setting. Although Doom 3 typically taxes today's high-end GPUs, when it's configured at these minimal settings it's more CPU / Memory-bound than anything else...

The Intel-based systems performed within a couple of frames per second of each other at 133.6 and 135.8FPS, but they couldn't compete with any of the AMD-based systems in this test.  The Athlon 64 4000+ was about 20 frames per second, or roughly 14%, faster than either of the Intel systems, and the FX-55 came in almost 30FPS ahead of Intel's best.  Looking at the results in all three of our custom in-game tests, it seems clear that gamers who can afford these processors certainly won't be disappointed.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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