Microsoft Patent Puts Ads After Boss Fights, Cutscenes, And Load Screens

Compared to just buying the game or a higher tier of Game Pass, this Microsoft ad credit gaming patent is akin to watching a film cut for TV with commercial breaks rather than the original edit. But in those cases, TV cuts can be egregious—what we're seeing here is just a vision of AAA games interspersed with commercial breaks. Unlike with film adapted for commercial breaks, games adapted to commercial breaks under this system should be able to maintain some semblance of their pacing, and won't lose any of their original content.
Of course, functionality like this for Game Pass could also mean the end of offline Game Pass play, at least for ad-supported users. Though since the feature is reliant on in-engine support, Respawn First points out the chance we could see only certain free-to-play games utilize the system across Microsoft's Xbox consoles and PC. Outside of those scenarios, it's hard to imagine where else we could see Microsoft's ad credit gaming patent getting real-world use. But that's also if it actually gets used and isn't just a patent resulting from internal tests at Microsoft.