God Of War Dev Says Game Studios Are Pressuring Sony To Embrace The PC Master Race
DeWald is the senior manager of technical production at Sony's Santa Monica Studios, while Barlog is the creative director. Barlog is also widely credited as the father of God of War altogether. The short and sweet interview is over at GameInformer; it focuses on the PC release of the game and the challenges that the developer faced in bringing it to the PC.
Reeves asked Barlog if that means that God of War: Ragnarok, the follow-up to the 2018 game, would show up on PC sooner than four years after the console release. Barlog was naturally noncommittal: "I have no idea." He passed the buck to Sony, acknowledging that it's "ultimately Sony's decision." It's hard to blame him for that, because he's completely correct, of course.
A lot of people have conjectured that the appearance of such prized exclusive PlayStation titles on PC implies further formerly-exclusive PC releases. That may be correct, but it's impossible to predict what games we may get. As Barlog says, "it's a process." While Sony may approve a given game to make the jump, it still requires developer effort to make the PC release happen.
DeWald talks about that a bit in the interview. He admits that he actually plays God of War with the keyboard and mouse by default now because he's simply so used to doing so after spending two years implementing fully-customizable keyboard and mouse controls. He talks about how PC gamers playing on keyboard and mouse simply have different expectations for how things will work than console controller players, and that caused them some consternation when players were ignoring on-screen prompts in favor of long-held reflexes.
Barlog confirms that there are no changes to the content of the game whatsoever, which was an intentional decision. He brings up the example of George Lucas and his post-release edits to the original Star Wars trilogy when saying that he thinks post-release edits are poor form, as it changes the tone of the title. DeWald notes that all of the changes they made to the game were technical elements to support high frame rates—we've seen as high as 200 FPS in our testing—odd aspect ratios, and alternate control devices.
You can check out the full interview if you like. Stay tuned for our God of War performance review this week!