Diablo IV Is Missing A Key Performance Feature But Devs Are Working On It
Some folks attempted to attribute this to Microsoft's newly-hatched DirectStorage API after files related to the API were found in the game folder during the game's beta. It's a reasonable-enough assumption; new technology often comes with growing pains. However, DirectStorage definitely isn't to blame for any part of Diablo IV's troubles because the game isn't actually using it yet.
That factoid comes from PC Gamer, who spoke to the Diablo IV team and was told that DirectStorage is "currently not enabled" in Blizzard's fastest-selling title ever. However, the developer does explain the presence of related files in the game's folders by saying that it is "planning on enabling it in the future."
Still, this is really only good news for Diablo IV players. Say what you will about Forspoken as a video game, but it is an incredible showcase of the potential of DirectStorage. On compatible systems equipped with NVMe SSDs, that game, despite having a fully-modern game engine with extremely-high-quality assets everywhere, has essentially no load time, with loading pauses being measured in single seconds rather than tens or hundreds.
Loading times in Diablo IV aren't particularly long, but improved I/O performance could go a long way toward alleviating some of the stutter problems that the game suffers. Here's hoping Blizzard gets that patch out sooner than later.