Black Myth: Wukong Official Benchmark Brings Beautiful Ray-Traced Visuals To Steam

hero black myth wukong gameplay
Beautiful ray-traced visuals, that is, if your PC can handle it. Chinese developer Game Science's long-awaited action-adventure title Black Myth: Wukong is finally nearing release, so the newbie studio has released a stand-alone benchmark utility that users can use to gauge whether their machines are ready for the punishing Unreal Engine 5 game's gorgeous graphics.

For those unfamiliar, Black Myth: Wukong is a title with a storied history. It began development way back in 2018, and was first showed to the public with an incredible trailer in 2020, but the global pandemic and other internal struggles delayed the game's development. It's finally seeing a release on August 20th, and fans of action games like Bayonetta, Devil May Cry, Ninja Gaiden, or God of War should sit up and take notice.

wukong full rt 2
The game's visuals with "Full Ray Tracing" are stunning.

We've only had a couple of hours with the benchmark, so we haven't done exhaustive testing, but we've tried it on a few machines and have some interesting results to publish. Black Myth: Wukong gives you the option to enable settings ranging from "Low" to "Cinematic" at the top end, and then a separate option for "NVIDIA Full Ray Tracing". This seems to be similar to the RT Overdrive path tracing option in Cyberpunk 2077, except that Wukong's option has Low, Medium, and Very High values.

Notably, the Black Myth: Wukong benchmark also supports a variety of upscalers, including NVIDIA's DLSS, AMD's FSR3, Intel's XeSS, and Epic's own TSR. Using DLSS, FSR3, or TSR gives you the option of enabling frame generation; it's not clear what frame generation technology is used along with TSR, but we'd suspect that it's probably FSR3, as AMD has specifically engineered that technology to work along with any upscaler.

settings ally x

On the bottom end of things, we tested the game on the ASUS ROG Ally X. The game itself recognizes the integrated GPU and recommends some pretty modest settings: the "Low" graphics preset and a "Super Resolution" value of 66%, correlating with FSR3 "Quality". Using those settings, including FSR3 Frame Generation, we get a result of 65 FPS average with lows in the 60 FPS range. That's perfectly acceptable performance, although it's not completely clear how much of that is coming from frame generation.

black myth fsr performance
FSR 50% can be pretty grimy, but it's necessary for playable performance on the Ally X.

The keen-eyed among you might have noticed that the settings in the shot above don't match what we just listed. That's because we elected to manually fiddle with the settings a bit and came up with something that we think looks a little better while offering nearly the same performance. You can see the settings in the screenshot above. For fun, we tried to enable ray-tracing on the Ally X but it just wasn't worth the performance hit.

settings 7700xt

On a Radeon RX 7700 XT, the game recommended a 1080p render resolution, meaning "100% Super Resolution" on a 1080p display, and 75% on a 2560×1440 display (giving a 1080p render resolution.) We tested using 1920×1080 native resolution with 100% FSR3, which enables "Native AA" mode, using the FSR algorithm to perform temporal anti-aliasing. Then we raised the recommended settings preset from "High" to "Very High". This gave very nice visuals while giving a solid 76 FPS average.

However, attempting to use the "Full Ray Tracing" option on the RX 7700 XT was still basically a no-go. You could potentially get it working by using a high degree of FSR or TSR upscaling, but we really don't think the visual upgrade is actually worth it.

wukong full raytracing
Black Myth: Wukong, "Cinematic", Full Ray Tracing on "Very High"

That's not to say that the ray-traced graphics aren't absolutely gorgeous, though. On the author's personal system with a Ryzen 7 5800X3D and GeForce RTX 4080, the game recommended "Cinematic" quality straight off—albeit with a 50% DLSS resolution scalar, equivalent to "Performance" mode. Interestingly, the recommended settings don't seem to take into account ray-tracing either way. We enabled "Very High" for the Full RT setting, and then also cranked up the resolution scalar to 57%, equivalent to DLSS "Balanced" mode.

settings rtx4080

That gave us the gorgeous results above, and a quite playable framerate, too—at least, for this benchmark. You see, we have a complaint with the Black Myth: Wukong benchmark, and that's that it is simply a pass through a lovely natural environment. There is no combat nor indeed anything we could call gameplay-adjacent in the benchmark. As a result, we're a little dubious that this test will actually represent performance in the final game.

Still, if you're curious, or if you simply want to see your expensive GPU crank out some bleeding-edge visuals, you can snag the Black Myth: Wukong official benchmark for free on Steam—and only on Steam. Despite that the game is coming to the Epic store, the benchmark isn't available there.